Mon compte

connexion

inscription

   Publicité D▼


 » 
allemand anglais arabe bulgare chinois coréen croate danois espagnol espéranto estonien finnois français grec hébreu hindi hongrois islandais indonésien italien japonais letton lituanien malgache néerlandais norvégien persan polonais portugais roumain russe serbe slovaque slovène suédois tchèque thai turc vietnamien
allemand anglais arabe bulgare chinois coréen croate danois espagnol espéranto estonien finnois français grec hébreu hindi hongrois islandais indonésien italien japonais letton lituanien malgache néerlandais norvégien persan polonais portugais roumain russe serbe slovaque slovène suédois tchèque thai turc vietnamien

Significations et usages de George_Armitage_Miller

Définition

⇨ voir la définition de Wikipedia

   Publicité ▼

Wikipedia

George Armitage Miller

                   
George A. Miller
Born (1920-02-03) February 3, 1920 (age 92)
Charleston, West Virginia
Residence U.S.
Nationality US-American
Fields Psychology, Cognitive Science
Institutions Princeton University
Harvard University
Massachusetts Institute of Technology
Rockefeller University
Oxford University
American Psychological Association
Known for The Magical Number Seven, Plus or Minus Two
overseeing development of WordNet
Notable awards National Medal of Science (1991)
Louis E. Levy Medal (1991)[1][2]

George Armitage Miller (born February 3, 1920 in Charleston, West Virginia) is the author of one of the most highly cited papers in psychology, "The Magical Number Seven, Plus or Minus Two"[3][4][5][6] This paper suggests that seven (plus or minus two) is the magic number that characterizes people's memory performance on random lists of letters, words, numbers, or almost any kind of meaningful familiar item.

According to a widely cited multi-method empirical study, Miller is the 20th most historically important psychologist of the 20th century.[7]

Contents

  Biography

Miller received his PhD in 1946 from Harvard University, based on military research he did during the war on the topic of speech perception, under the supervision of Stanley Smith Stevens.[8]

In 1960, Miller founded the Center for Cognitive Studies at Harvard with Jerome Bruner, a cognitive developmentalist. In the same year, he published a key book in the development of nonbehaviorist psychology, 'Plans and the Structure of Behaviour' (with Eugene Galanter and Karl Pribram), which outlined their conception of Cognitive Psychology.

He is known in the linguistics community, for overseeing the development of WordNet, a semantic network for the English language. He is also known for coining Miller's Law: In order to understand what another person is saying, you must assume it is true and try to imagine what it could be true of.

He is presently professor of psychology at Princeton University's Department of Psychology. He formerly served as Professor of Psychology at Rockefeller University, Massachusetts Institute of Technology and at Harvard University, where he was Chairman of the Department of Psychology. He was a Fulbright Research Fellow at Oxford University. He is also a former President of the American Psychological Association, and in 1991, received the National Medal of Science.

  Magic number seven

Working memory is generally considered to have limited capacity. The earliest quantification of the capacity limit associated with short-term memory was the "magical number seven" introduced by Miller (1956).[3] He noticed that the memory span of young adults was around seven elements, called chunks, regardless whether the elements were digits, letters, words, or other units. Later research revealed that span does depend on the category of chunks used (e.g., span is around seven for digits, around six for letters, and around 5 for words), and even on features of the chunks within a category. For instance, span is lower for long than for short words. In general, memory span for verbal contents (digits, letters, words, etc.) strongly depends on the time it takes to speak the contents aloud, and on the lexical status of the contents (i.e., whether the contents are words known to the person or not).[9] Several other factors also affect a person's measured span, and therefore it is difficult to pin down the capacity of short-term or working memory to a number of chunks. Nonetheless, Cowan (2001)[10] has proposed that working memory has a capacity of about four chunks in young adults (and less in children and old adults).

  WordNet and Simpli

George Miller was the founder of WordNet, a linguistic knowledgebase that maps the way the mind stores and uses language. Development began in 1985 and the project has received about $3 million of funding, mainly from government agencies interested in machine translation. He spent the later part of his career building and expanding this database. He also worked on a number of commercial applications based on WordNet, most notably, Simpli. Simpli was an early Internet search and marketing engine created by George Miller and a number of Professors and graduate students at Brown University, including Jeff Stibel, James A. Anderson and Steve Reiss. Simpli utilized WordNet to "read" search queries and disambiguate them. It was also used to read webpages and derive representative keywords so that advertising could be presented. Applied Semantics, a competing search engine that was eventually acquired by Google and evolved into Google AdSense, was based on the WordNet lexicon, as well.[11]


Educational offices
Preceded by
Abraham Maslow
77th President of the

American Psychological Association
1968-1969

Succeeded by
George W. Albee

  References

  1. ^ "Franklin Laureate Database - George A. Miller". The Franklin Institute. http://www.fi.edu/winners/1991/miller_george.faw?winner_id=3515. Retrieved January 22, 2011 (2011-01-22). 
  2. ^ "Franklin Laureate Database - Louis E. Levy Medal Laureates". Franklin Institute. http://www.fi.edu/winners/show_results.faw?gs=&ln=&fn=&keyword=&subject=&award=LEVY+&sy=1923&ey=1999&name=Submit. Retrieved January 22, 2011 (2011-01-22). 
  3. ^ a b Miller, G. A. (1956). "The magical number seven, plus or minus two: Some limits on our capacity for processing information". Psychological Review 63 (2): 81–97. DOI:10.1037/h0043158. PMID 13310704. http://www.psych.utoronto.ca/users/peterson/psy430s2001/Miller%20GA%20Magical%20Seven%20Psych%20Review%201955.pdf.  edit
  4. ^ Gorenflo, Daniel W., McConnell, James V. (1991). "The Most Frequently Cited Journal Articles and Authors in Introductory Psychology Textbooks", Teaching of Psychology, 18: 8 – 12
  5. ^ Kintsch W, Cacioppo JT.(1994). Introduction to the 100th anniversary issue of the Psychological Review. Psychological Review. 101: 195-199
  6. ^ Garfied E., (1985). Essays of an Information Scientist, 8: 187-196; Current Contents, (#20, p.3-12, May 20)
  7. ^ Haggbloom, S.J. et al, 2002, The 100 Most Eminent Psychologists of the 20th Century, Review of General Psychology, Vol. 6, No. 2, 139–152.
  8. ^ Lindzey, G. (1989). A History of psychology in autobiography. Stanford University Press.
  9. ^ Hulme, C., Roodenrys, S., Brown, G., & Mercer, R. (1995). The role of long-term memory mechanisms in memory span. British Journal of Psychology, 86, 527-536.
  10. ^ Cowan, N. (2001). The magical number 4 in short-term memory: A reconsideration of mental storage capacity. Behavioral and Brain Sciences, 24, 87-185
  11. ^ "Google Acquires Applied Semantics" (Press release). Google. April 23, 2003. http://www.google.com/press/pressrel/applied.html. Retrieved 2008-12-02. 
   
               

 

Toutes les traductions de George_Armitage_Miller


Contenu de sensagent

  • définitions
  • synonymes
  • antonymes
  • encyclopédie

dictionnaire et traducteur pour sites web

Alexandria

Une fenêtre (pop-into) d'information (contenu principal de Sensagent) est invoquée un double-clic sur n'importe quel mot de votre page web. LA fenêtre fournit des explications et des traductions contextuelles, c'est-à-dire sans obliger votre visiteur à quitter votre page web !

Essayer ici, télécharger le code;

SensagentBox

Avec la boîte de recherches Sensagent, les visiteurs de votre site peuvent également accéder à une information de référence pertinente parmi plus de 5 millions de pages web indexées sur Sensagent.com. Vous pouvez Choisir la taille qui convient le mieux à votre site et adapter la charte graphique.

Solution commerce électronique

Augmenter le contenu de votre site

Ajouter de nouveaux contenus Add à votre site depuis Sensagent par XML.

Parcourir les produits et les annonces

Obtenir des informations en XML pour filtrer le meilleur contenu.

Indexer des images et définir des méta-données

Fixer la signification de chaque méta-donnée (multilingue).


Renseignements suite à un email de description de votre projet.

Jeux de lettres

Les jeux de lettre français sont :
○   Anagrammes
○   jokers, mots-croisés
○   Lettris
○   Boggle.

Lettris

Lettris est un jeu de lettres gravitationnelles proche de Tetris. Chaque lettre qui apparaît descend ; il faut placer les lettres de telle manière que des mots se forment (gauche, droit, haut et bas) et que de la place soit libérée.

boggle

Il s'agit en 3 minutes de trouver le plus grand nombre de mots possibles de trois lettres et plus dans une grille de 16 lettres. Il est aussi possible de jouer avec la grille de 25 cases. Les lettres doivent être adjacentes et les mots les plus longs sont les meilleurs. Participer au concours et enregistrer votre nom dans la liste de meilleurs joueurs ! Jouer

Dictionnaire de la langue française
Principales Références

La plupart des définitions du français sont proposées par SenseGates et comportent un approfondissement avec Littré et plusieurs auteurs techniques spécialisés.
Le dictionnaire des synonymes est surtout dérivé du dictionnaire intégral (TID).
L'encyclopédie française bénéficie de la licence Wikipedia (GNU).

Copyright

Les jeux de lettres anagramme, mot-croisé, joker, Lettris et Boggle sont proposés par Memodata.
Le service web Alexandria est motorisé par Memodata pour faciliter les recherches sur Ebay.
La SensagentBox est offerte par sensAgent.

Traduction

Changer la langue cible pour obtenir des traductions.
Astuce: parcourir les champs sémantiques du dictionnaire analogique en plusieurs langues pour mieux apprendre avec sensagent.

 

5892 visiteurs en ligne

calculé en 0,062s


Je voudrais signaler :
section :
une faute d'orthographe ou de grammaire
un contenu abusif (raciste, pornographique, diffamatoire)
une violation de copyright
une erreur
un manque
autre
merci de préciser :